Revengers

WHITEPAPER

Version 1.0 | January 2026

1. INTRODUCTION

Revengers is a light 2D MMORPG built on the Solana blockchain, designed around a risk-to-earn gameplay model. Unlike traditional play-to-earn games, Revengers emphasizes player skill, strategic decision-making, and risk management over passive farming.

The game offers an accessible difficulty curve while maintaining meaningful economic and gameplay risks, creating a competitive environment where rewards are earned through mastery rather than automation.

2. CORE CONCEPT: RISK-TO-EARN

Revengers introduces a risk-based earning system, where players can generate real value but must accept the possibility of loss.

KEY PRINCIPLES

  • Easy to learn, difficult to master
  • Skill-based progression
  • Real risk tied to real rewards
  • Sustainable in-game economy

3. NFTS & PLAYER CHARACTERS

To play Revengers, a player must own a Revengers NFT, which represents their in-game character.

REVENGERS NFT

  • Acts as the player’s core character
  • Fully functional immediately after mint
  • Required to participate in farming and earning
  • Operates on an Energy (Stamina) system

4. ENERGY SYSTEM & ORBS

ENERGY MECHANICS

  • Characters require Energy to participate in farming
  • Energy is consumed during combat and farming activities
  • Once Energy reaches zero, the character can no longer farm

ENERGY ORBS

  • Energy is restored using Energy Orbs
  • Orbs are purchased in-game
  • In-game currency can be acquired using SOL (Solana)

SYSTEM BENEFITS

Controlled progressionSustainable economic flowNo infinite farming advantage

5. EARNING MECHANICS

Players earn rewards through farming mobs in different zones.

In-Game Currency

Used for upgrading gear and progression within the game world.

Shards

Blockchain-backed reward that can be sold directly in-game for SOL.

  • • Initial value: 0.01 SOL per Shard
  • • Dropped by mobs upon successful kills
  • • Drop chance depends on mob difficulty
  • • Stronger mobs can drop multiple Shards

6. RISK OF DEATH & ITEM LOSS

Combat in Revengers carries real consequences.

ON DEATH

There is a chance to lose:

  • • No items
  • • Some items
  • • All equipped items

Losing gear forces players to rebuild their loadout, reassess farming strategies, and improve skill and preparation.

This creates a meaningful gameplay loop where success is rewarded, but recklessness is punished.

7. SEASONAL STRUCTURE & TREASURY

Revengers operates on a seasonal model.

SEASON DETAILS

  • • Each season lasts 2 weeks
  • • Break between seasons: 2–4 weeks
  • • Break duration depends on update implementation

THE TREASURY

  • • Season 1 initial Treasury: $50,000 equivalent
  • • Grows through Energy Orb purchases
  • • Grows through In-game currency purchases
  • • Grows through In-game transactions

8. LEADERBOARDS & SEASONAL REWARDS

At the end of each season, a global leaderboard is finalized. The Top 20 players receive additional rewards.

REWARD DISTRIBUTION

10% of the final Treasury is distributed to the Top 20 players.

• Rewards scale by rank (Rank 1 receives the highest share)

• Gradual decrease down to Rank 20

Example: If Final Treasury is 200,000, then 20,000 is distributed among the Top 20 players.

These rewards are in addition to all Shards earned during the season.

9. EQUIPMENT & PROGRESSION (SEASON 1)

All equipment directly impacts character performance.

ARMOUR

  • Leather Armour
  • Iron Armour
  • Obsidian Armour

WEAPONS

SWORDS

  • Wooden Sword
  • Iron Sword
  • Obsidian Sword

BOWS

  • Basic Bow
  • Crossbow
  • Fire Bow

STAFFS

  • Basic Staff
  • Spirit Staff
  • Fire Staff

10. CHARACTER STATS

Equipment modifies the following stats:

Strength
Damage
Range
Defense
Speed

Higher stats increase kill success rate, survival chance, and farming efficiency.

11. POTIONS & TEMPORARY BUFFS

Players can use potions during combat for temporary advantages.

H

Healing Potion

Restores HP during a fight

S

Speed Potion

Shortens combat duration

G

God Potion

Boosts all stats, but reduces Shard drop chance for that fight

This creates meaningful trade-offs between safety, speed, and profitability.

12. FARMING WORLDS (SEASON 1)

Players must adapt their equipment and strategy based on the zone they choose.

Wolves Forest

Easy

Golem's Vale

Medium

Phoenix Peak

Hard

Each zone features unique mobs, different strengths/weaknesses, and optimal gear requirements.

13. SEASON 1: BETA PHASE

Season 1 serves as a beta season, focused on economic balance, combat tuning, system stability, and player feedback.

All core mechanics will be live, but adjustments may be made to ensure long-term sustainability.

14. SEASON 2 & FUTURE EXPANSION

Season 2 introduces a major expansion significantly expanding social, strategic, and cooperative gameplay.

  • Co-op gameplay
  • Guilds
  • Player Trading
  • Fishing System
  • In-Game Events
  • Boss Battles
  • 8+ New Farming Zones

15. VISION & CONCLUSION

REDEFINING BLOCKCHAIN MMORPGS

Revengers aims to redefine the genre by rewarding skill and strategy, and creating a sustainable, competitive economy.

"Revengers is not about farming endlessly — it's about mastering risk."

© 2026 Revengers. All rights reserved.

This whitepaper is for informational purposes only and does not constitute financial advice.